Alliance Captain – One of the Teams with the privilege of inviting another available Team to form an Alliance for the Elimination Matches. See <T18>. 

Alliance Selection – The process of choosing the permanent Alliances for the Elimination Matches. Alliance Selection proceeds as follows: 

  1. The highest-ranked Team at the end of Qualification Matches becomes the first Alliance Captain.
  2. The Alliance Captain invites another Team to join their Alliance.
  3. The invited Team Representative either accepts or declines as outlined in <T18>.
  4. The next-highest-ranked Team becomes the next Alliance Captain.
  5. Alliance Captains continue to select their Alliances in this order until all Alliances are formed for the Elimination Matches.

Autonomous Points (AP) – The second basis of ranking Teams. An Alliance who wins the Autonomous Bonus during a Qualification Match earns six (6) Autonomous Points. In the event of a tie, both Alliances will receive three (3) Autonomous Points

Autonomous Win Point – One (1) Win Point (WP) given to an Alliance that completes the tasks described in <SC8>, by the end of the Autonomous Period. Both Alliances can earn this WP if both Alliances accomplish this task. 

Bye – A situation in which an Alliance automatically advances to the next round of tournament play without competing.

Elimination Bracket – A schedule of Elimination Matches for eight (8) to sixteen (16) Alliances. See <T19>. 

Elimination Match – A Match used in the process of determining the champion Alliance. Alliances of two (2) Teams face off according to the Elimination Bracket; the winning Alliance moves on to the next round. 

Event Partner – The volunteer VEX V5 Robotics Competition tournament coordinator who serves as an overall manager for the volunteers, venue, event materials, and all other event considerations. Event Partners serve as the official liaison between the REC Foundation, the event volunteers, and event attendees. 

Head Referee – A certified impartial volunteer responsible for enforcing the rules in this manual as written. Head Referees are the only individuals who may discuss ruling interpretations or scoring questions with Teams at an event. Large events (e.g., Signature Events, World Championships, etc.) might include multiple Head Referees at the Event Partner’s discretion. 

Match Schedule – A list of Matches that is generated at the start of an event. The Match Schedule includes the predetermined, randomly-paired Alliances that will be competing in each Qualification Match, and the expected start times for these Matches. The Match Schedule may be subject to change at the Event Partner’s discretion.

MatchSchedule.png

Figure MS-1: An example of a Qualification Match Schedule 

Practice Match – A Match used to provide time for Teams and volunteers to get acquainted with the official playing field and procedures. Practice Matches earn Teams zero (0) Win Points, Autonomous Points, and Strength of Schedule Points.

Qualification Match – A Match used to determine Team rankings for Alliance Selection. Each Qualification Match consists of two Alliances competing to earn Win Points, Autonomous Points, and Strength of Schedule Points

Scorekeeper Referee – An impartial volunteer responsible for tallying scores at the end of a Match. Scorekeeper Referees do not make ruling interpretations, and should redirect any Team questions regarding rules or scores to a Head Referee.

Strength of Schedule Points (SP) – The third basis of ranking Teams. Strength of Schedule Points are equivalent to the score of the losing Alliance in a Qualification Match. In the event of a tie, both Alliances receive SPs equal to the tie score. If both Teams on an Alliance are Disqualified, the Teams on the not Disqualified Alliance will receive their own score as SPs for that Match

Time Out – A single break period no greater than three minutes (3:00) allotted for each Alliance during the Elimination Bracket. See <T9>. 

Win Points (WP) – The first basis of ranking Teams. Teams will receive zero (0), one (1), two (2), or three (3) Win Points for each Qualification Match. Unless a Team is Disqualified, both Teams on an Alliance always earn the same number of WPs. 

  • One (1) WP is awarded for completing the Autonomous Win Point task(s).
  • Two (2) WPs are awarded for winning a Qualification Match.
  • One (1) WP is awarded for tying a Qualification Match.
  • Zero (0) WPs are awarded for losing a Qualification Match.

Win Percentage (WP) – Replaces Win Points in a league event. Win Percentage is calculated by the number of wins divided by the number of Qualification Matches the Team plays. In cases of a tie, the Team is given a 0.5 number of “wins” for that match. The Autonomous Win Point is also considered 0.5 “wins,” added to the total number of wins.