VIQRC / V5RC Game Manuals and the REC Library are now available in 25 languages!
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If there are any conflicts between the Game Manual and other supplemental materials (e.g., Referee Certification courses, the VRC Hub app, etc.), the most current version of the printable PDF English Game Manual takes precedence.
If there are any conflicts between the Game Manual and other supplemental materials (e.g., Referee Certification courses, the VIQRC Hub app, etc.), the most current version of the printable PDF English Game Manual takes precedence.
Scoring Rules
<SC1>
All Scoring statuses are evaluated after the Match ends.
<SC2>
Scoring of the Autonomous Bonus is immediately after the Autonomous Period ends
<SC3>
Scored on a Stake criteria
<SC4>
Top Ring criteria
<SC5>
Placed in a Corner criteria
<SC6>
Corner modifiers to Scored Rings
<SC7>
Climbed to a Level criteria
<SC8>
Autonomous Win Point
<SC9>
High Stake bonus
Safety Rules
<S1>
Be safe out there
<S2>
Students must be accompanied by an Adult
<S3>
Stay inside the Field
<S4>
Wear safety glasses
<S5>
Each Student Team member must have a completed participant release form on file for the event and season.
General Game Rules
<G1>
Treat everyone with respect
<G2>
V5RC is a Student-centered program
<G3>
Use common sense
<G4>
The Robot must represent the skill level of the Team
<G5>
Robots begin the Match in the starting volume
<G6>
Keep your Robots together
<G7>
Don’t clamp your Robot to the Field
<G8>
Only Drive Team Members, and only in the Alliance Station
<G9>
Hands out of the Field
<G10>
Controllers must stay connected to the Field
<G11>
Autonomous means “no humans”
<G12>
All rules still apply in the Autonomous Period
<G13>
Don’t destroy other Robots
<G14>
Offensive Robots get the “benefit of the doubt”
<G15>
You can’t force an opponent into a penalty
<G16>
No Holding for more than a 5-count
<G17>
Use Scoring Objects to play the game
Specific Game Rules
<SG1>
Starting a Match
<SG2>
Horizontal expansion is limited
<SG3>
Vertical expansion is limited
<SG4>
Keep Scoring Objects in the field
<SG5>
Each Robot gets one Ring as a preload
<SG6>
Possession is limited to two Rings and/or one Mobile Goal
<SG7>
Don’t cross the Autonomous Line
<SG8>
Engage with the Autonomous Line at your own risk
<SG9>
Don’t remove opponents from the Ladder
<SG10>
Alliance Wall Stakes are protected
<SG11>
Positive Corners are protected during the endgame
Robot Rules
<R1>
One Robot per Team
<R2>
Robots must represent the Team’s skill level
<R3>
Robots must pass inspection
<R4>
Robots must fit within an 18” x 18” x 18” volume
<R5>
Robots may only expand horizontally in one direction
<R6>
Robots must be safe
<R7>
Robots are built from the VEX V5 system
<R8>
Certain non-VEX components are allowed
<R9>
Decorations are allowed
<R10>
Officially registered Team numbers must be displayed on Robot license plates
<R11>
Let go of Scoring Objects after the Match
<R12>
Robots have one Brain
<R13>
Motors are limited
<R14>
Electrical power comes from VEX batteries only
<R15>
No modifications to electronic or pneumatic components are allowed
<R16>
Most modifications to non-electrical components are allowed
<R17>
Robots use VEXnet
<R18>
Give the radio some space
<R19>
A limited amount of custom plastic is allowed
<R20>
A limited amount of tape is allowed
<R21>
Certain non-VEX fasteners are allowed
<R22>
New VEX parts are legal
<R23>
Pneumatics are limited
<R24>
One or two Controllers per Robot
<R25>
Custom V5 Smart Cables are allowed
<R26>
Keep the power button accessible
<R27>
Use a “Competition Template” for programming
<R28>
There is a difference between accidentally and willfully violating a Robot rule
Tournament Rules
<T1>
Head Referees have final authority on all gameplay and Robot ruling decisions
<T2>
Head Referees must be qualified
<T3>
The Drive Team is permitted to immediately appeal a Head Referee’s ruling
<T4>
Event Partners have final authority regarding all non-gameplay decisions
<T5>
A Team’s Robot and/or Drive Team Member should attend every Match
<T6>
Robots at the field must be ready to play
<T7>
Match replays are allowed, but rare
<T8>
Disqualifications
<T9>
Each Elimination Alliance gets one three-minute Time Out
<T10>
Be prepared for minor Field variance
<T11>
Fields may be repaired at the Event Partner’s discretion
<T12>
The red Alliance places last
<T13>
Qualification Matches follow the Match Schedule
<T14>
Each Team will have at least six Qualification Matches
<T15>
Qualification Matches contribute to a Team’s ranking for Alliance Selection
<T16>
Qualification Match tiebreakers
<T17>
Send a Student representative to Alliance Selection
<T18>
Each Team may only be invited once to join one Alliance
<T19>
Elimination Matches follow the Elimination Bracket
<T20>
Elimination Matches are a blend of “Best of 1” and “Best of 3”
<T21>
Small tournaments have fewer Alliances
<T22>
Fields at an event must be consistent with each other
<T23>
There are three types of field control that may be used
<T24>
There are two types of Field Perimeter that may be used
Robot Skills Challenge Rules
<RSC1>
All rules from “The Game” section still apply, unless otherwise noted
<RSC2>
Skills Match Schedule
<RSC3>
Robots must start the Robot Skills Match in a legal starting position for the red Alliance
<RSC4>
Blue Rings may only be Scored as Top Rings on Stakes
<RSC5>
Any red Ring Scored above a blue Ring on the same Stake will not have a point value
<RSC6>
Top Ring criteria
<RSC7>
No Corner Modifiers
<RSC8>
Skills Challenge Fields do not require the same modifications as the Head-to-Head Fields
<RSC9>
No penalty for removing Mobile Goals or Rings from the field during a Robot Skills Match
VEX U Game Rules
<VUG1>
<VUG2>
Different expansion
Different Climbing
<VUG3>
Different autonomous
VEX U Robot Rules
<VUR1>
Teams may use two (2) Robots in each Match
<VUR2>
Teams may use any official VEX Robotics products
<VUR3>
Fabricated Parts
<VUR4>
Fabricated Parts must be made from legal Raw Stock
<VUR5>
Raw Stock
<VUR6>
Fabricated Parts may not be made from Raw Stock which poses a safety or damage risk
<VUR7>
Fabricated Parts must be made by Team members
<VUR8>
Springs
<VUR9>
Fasteners
<VUR10>
One (1) V5 Robot Brain and up to two (2) V5 Robot Radios
<VUR11>
No motor restrictions
<VUR12>
No sensor and other Additional Electronics restrictions
<VUR13>
Unlimited amount of the following commercially available pneumatic components
<VUR14>
Teams may use commercially available bearings on their Robot
VEX U Tournament Rules
<VUT1>
VEX U Matches will be played 1-Team vs. 1-Team
<VUT2>
Qualification Matches will be conducted in the 1v1 format
<VUT3>
Elimination Matches will be conducted without an Alliance Selection
<VUT4>
The Autonomous Period at the beginning of each Head-to-Head Match will be 30 seconds
<VUT5>
The Driver Controlled Period is shortened to 90 seconds
<VUT6>
Each Robot is allowed up to three (3) Drive Team Members in the Alliance Station
<VUT7>
VEX U Student eligibility
VEX U Robot Skills Rules
<VURS1>
Different Field layout for VEX U Robot Skills Matches
<VURS2>
Both Robots must start in legal starting positions for the red Alliance
<VURS3>
There are no preloads in VURC Robot Skills Matches
<VURS4>
Scored Blue Ring criteria
VEX AI Game Rules
<VAIG1>
All <VUGx>, <SCx>, and <Sx> and rules apply as written
<VAIG2>
Drive Team Members are not permitted to interact with their Robots in any way
<VAIG3>
Teams are responsible for the actions of their Robots throughout the entirety of a Match
<VAIG4>
Robots may only Climb the Ladder on their Alliance’s side of the Autonomous Line
VEX AI Tournament Rules
<VAIT1>
The following VURC rules apply as written
<VAIT2>
VAIRC Teams may consist of Students that fall into one of the following categories
<VAIT3>
Students may only participate on one (1) VAIRC Team in a given season
VEX AI Robot Rules
<VAIR1>
All <VURx> rules apply as written.
<VAIR2>
Any components used for AI vision processing, are considered Additional Electronics
<VAIR3>
Crossover Teams are encouraged to build separate Robots, but it is not required